Abridged Understanding by
Design
Understanding by design is an instructional design method
developed by Wiggins and McTighe (1998) which encourages the instructor to
begin planning his or her course with the end in mind. Specifically backwards
design promotes the formulation of broad learning goals, followed by the
articulation of learning outcomes, chased with an assessment plan, ending with
the development of content.
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RBT Active Verbs http://bit.ly/1To3w2P |
Abridged Revised Bloom’s
Taxonomy
Revised Bloom’s Taxonomy is a two-dimensional (types of
knowledge and cognitive processes) instructional design tool that helps
instructors to formulate meaningful and measurable learning outcomes. There are
four types of knowledge including factual, conceptual, procedural, and metacognitive.
The cognitive processes are on a spectrum with the higher order thinking skills
of analyzing, evaluating, and creating on the opposite end of remembering, understanding,
and applying.
Critical
Assessment of UbD
UbD forces the instructor to step back and consider the big
picture before focusing in on content and delivery. By requiring that the
instructor create a broad learning goal and learning outcomes, it is nearly
impossible for them to steer off course as they create their assessments and
content as long as everything is informed by those established learning
outcomes. For some instructors this method of organization and design is
essential for establishing and maintaining direction and momentum. Moreover, UbD
is the institutional researcher’s dream in that a plan for assessment is built
into the structure of the design. A drawback of UbD is that this three-step
method is prescriptive; each of the steps has to be following in a particular
order when designing a course. This could be problematic in that there is not
much freedom for learners to make meaning out of their experiences if those
experiences are designed to produce one to three outcomes. Instructors are
essentially “teaching to the test” which can make the design feel rigid and
make learners less curious over time. This drawback can certainly be avoided
with intentionality on the part of the designer, but is worth mentioning. Also
lacking from this model is an intentional reflection piece for the learners.
Without the built-in reflection piece there could be missed opportunities for
learning.
Critical Assessment of RBT
RBT encourages instructors to design outcomes that require
students to engage in both lower and higher order thinking skills, but the way
the model is designed it does not guarantee this. There is nothing to stop an instructor
from creating all of his or her learning outcomes for a unit by requiring the
student to remember factual knowledge. To help combat this, instructors who
diligently plan their units or courses to encompass all of RBT can take
advantage of the RBT table which allows them to plot their learning outcomes by
types of knowledge and cognitive processes. This is useful in that it allows
instructors to see areas of the taxonomy that they may not be addressing,
paying extra attention to the learning outcomes in the blocks representing metacognitive
knowledge that requires the learners to practice analyzing, evaluating, and
creating.
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Comparing and Contrasting UbD and RBT
While both of these instructional design processes can
stand alone, they are also complementary and work together very well. Both designs focus on teaching and learning skills and opportunities rather than on the specific content. This is important since instructors should be helping students learn to succeed outside of the classroom. Students will certainly find the skills and thought-processes more useful in their lives beyond the classroom than the content they probably have already forgotten.
The first
step in the UbD process is to “identify desired results.” This is achieved
through the creation of a course goal or learning outcomes. RBT can serve as a
guide for creating these learning outcomes. In this way the two models pair together effectively. RBT can be said to enhance UbD. There are a few differences between these two designs. Backwards design is prescriptive in that learning
outcomes are determined at the beginning of the planning process. Whereas RBT is not as stringent when
it comes to design. For example, an instructor could build his or her course in
a less than pedagogically sound way (choose a textbook, develop tests, etc.) then use RBT to craft the learning outcomes to fit the plan that's already been determined. In this way RBT does not serve as a guiding design principle. Another way these two differ, in my opinion, is in ease of first time use. Presented with the UbD model and the RBT for the first time, I would imagine that UbD would be easier to grasp. The two-dimensional RBT is better understood with examples of outcomes.
Similarities
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Differences
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Both focus on teaching and learning over content
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UbD
is more structured than RBT
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Both have the creation of learning outcomes at
their cores
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UbD
may be easier to interpret than RBT without examples or background
explanations
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Both help to clarify what is expected of the
learner and of the teacher
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Both focus on what a learner can do, think, or
make
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References
Topic 3: Developing goals and objectives. Retrieved June 15, 2015 from http://pixel.fhda.edu/id/six_facets.html
Wiggins, G., & McTighe. J. (1998). Understanding by design; chapters 1 and 3 (Expanded 2nd ed.). Alexandria, VA: Association for Supervision and Curriculum Development.
Awesome! You did a great job explaining the fundamentals of the design models and the critical assessments were very helpful!
ReplyDeleteMy perspective on UbD and RBT is very similar to yours. I agree that the two complement each other well. There are specific places in the UbD process where I think RBT can be particularly useful. In particular, I think RBT can help instructors design assessments (Stage 2 in UbD) that are cognitively complex and aligned with the cognitive demands required by the identified content standards and learning outcomes. Also, in Stage 3 of UbD, instructors can use RBT to design learning experiences that use appropriate levels of cognitive processing for the knowledge and skills students need to acquire. This is an exceptionally well-written and useful post. Thanks so much!
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